ft (Wip): FSM behaviour prey
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evolve-die-repeat/molecular/nucleotide_prey_state.gd
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6
evolve-die-repeat/molecular/nucleotide_prey_state.gd
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class_name NucleotidePreyState extends State
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enum State {IDLE, FORAGING, FEEDING, FLEEING}
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func _ready() -> void:
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await owner.ready
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