ft: improved npc spawning logic

This commit is contained in:
2026-01-17 13:00:54 +01:00
parent 1a532a5afb
commit e4b3919b81
10 changed files with 75 additions and 33 deletions

View File

@@ -6,7 +6,6 @@ extends AbstractPrey2D
func _ready() -> void:
$AnimatedSprite2D.animation = "Healthy"
$AnimatedSprite2D.play()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.