ft (Wip): FSM behaviour prey
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://c3iw2v3x6ngrb"]
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[gd_scene load_steps=12 format=3 uid="uid://c3iw2v3x6ngrb"]
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[ext_resource type="PackedScene" uid="uid://bvsdg1v3ksixy" path="res://shared/npc/prey2D.tscn" id="1_qvulj"]
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[ext_resource type="Script" uid="uid://bgossk6xo31gi" path="res://molecular/nucleotide_prey.gd" id="2_0227s"]
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@@ -8,11 +8,13 @@
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[ext_resource type="Texture2D" uid="uid://uy28y3mkk6nt" path="res://molecular/assets/prey/prey-healthy-frame1.png" id="5_ae5nf"]
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[ext_resource type="Texture2D" uid="uid://btnyajci8ptb2" path="res://molecular/assets/prey/prey-injured-frame0.png" id="6_0f87h"]
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[ext_resource type="Texture2D" uid="uid://bqll8ge4cr2uf" path="res://molecular/assets/prey/prey-injured-frame1.png" id="7_w7inl"]
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[ext_resource type="Script" uid="uid://c7o7sp02u0wkv" path="res://molecular/nucleotide_prey_state.gd" id="9_guu3v"]
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[ext_resource type="Script" uid="uid://ubcu8fdfxxj1" path="res://molecular/nucleotide_prey_foraging.gd" id="10_rgguv"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_66x8p"]
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animations = [{
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"frames": [{
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"duration": 20.0,
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"duration": 1.0,
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"texture": ExtResource("2_lkj7f")
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}, {
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"duration": 20.0,
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@@ -23,7 +25,7 @@ animations = [{
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"speed": 1.0
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}, {
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"frames": [{
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"duration": 20.0,
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"duration": 1.0,
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"texture": ExtResource("4_ee1gb")
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}, {
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"duration": 20.0,
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@@ -34,7 +36,7 @@ animations = [{
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"speed": 1.0
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}, {
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"frames": [{
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"duration": 20.0,
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"duration": 1.0,
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"texture": ExtResource("6_0f87h")
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}, {
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"duration": 20.0,
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@@ -54,4 +56,17 @@ maxHealth = 20
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
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scale = Vector2(0.1, 0.1)
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sprite_frames = SubResource("SpriteFrames_66x8p")
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animation = &"Dying"
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animation = &"Injured"
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[node name="State" type="Node" parent="." index="2"]
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script = ExtResource("9_guu3v")
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metadata/_custom_type_script = "uid://co2xp7gauamql"
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[node name="Foraging" type="Node" parent="State" index="0"]
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script = ExtResource("10_rgguv")
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metadata/_custom_type_script = "uid://c7o7sp02u0wkv"
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[node name="Timer" type="Timer" parent="State/Foraging" index="0"]
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one_shot = true
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[connection signal="timeout" from="State/Foraging/Timer" to="State/Foraging" method="_on_timer_timeout"]
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