ft: player attacking logic

This commit is contained in:
2026-01-17 14:20:54 +01:00
parent 5811658c64
commit 18ce1716e4
8 changed files with 92 additions and 61 deletions

View File

@@ -45,9 +45,8 @@ animations = [{
"speed": 1.0
}]
[node name="NucleotidePrey" instance=ExtResource("1_qvulj")]
[node name="NucleotidePrey" groups=["prey"] instance=ExtResource("1_qvulj")]
collision_layer = 2
collision_mask = 3
motion_mode = 1
script = ExtResource("2_0227s")
maxHealth = 20
@@ -57,9 +56,3 @@ scale = Vector2(0.1, 0.1)
sprite_frames = SubResource("SpriteFrames_66x8p")
animation = &"Dying"
frame_progress = 0.60472965
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D" index="0"]
position = Vector2(7.215866, -0.5034294)
polygon = PackedVector2Array(-8.831272, -2.3390446, -5.7760534, -2.3993049, -4.0230684, 0.41277456, -5.8890305, 2.9948444, -8.862037, 2.9326901, -10.268076, 0.28495264)
[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]