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47
advection/src/interpolate.cpp
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47
advection/src/interpolate.cpp
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#include "interpolate.h"
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using namespace std;
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Vel bilinearinterpolate(const UVGrid &uvGrid, int time, double lat, double lon) {
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double latStep = uvGrid.latStep();
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double lonStep = uvGrid.lonStep();
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int timeStep = uvGrid.timeStep();
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int latIndex = (lat - uvGrid.lats[0]) / latStep;
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int lonIndex = (lon - uvGrid.lons[0]) / lonStep;
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int timeIndex = (time - uvGrid.times[0]) / timeStep;
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double timeRatio = (static_cast<double>(time) - uvGrid.times[timeIndex]) / timeStep;
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double latRatio = (lat - uvGrid.lats[latIndex]) / latStep;
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double lonRatio = (lon - uvGrid.lons[lonIndex]) / lonStep;
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Vel point = {0, 0};
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for (int timeOffset = 0; timeOffset <= 1; timeOffset++) {
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for (int latOffset = 0; latOffset <= 1; latOffset++) {
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for (int lonOffset = 0; lonOffset <= 1; lonOffset++) {
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auto vertex = uvGrid[
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timeIndex + 1 < uvGrid.timeSize ? timeIndex + timeOffset : timeIndex,
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latIndex + 1 < uvGrid.latSize ? latIndex + latOffset : latIndex,
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lonIndex + 1 < uvGrid.lonSize ? lonIndex + lonOffset : lonIndex
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];
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double timeRation = (1 - timeOffset) * (1 - timeRatio) + timeOffset * timeRatio;
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double latRation = (1 - latOffset) * (1 - latRatio) + latOffset * latRatio;
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double lonRation = (1 - lonOffset) * (1 - lonRatio) + lonOffset * lonRatio;
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point += timeRation * latRation * lonRation * vertex;
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}
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}
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}
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return point;
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}
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vector<Vel> bilinearinterpolation(const UVGrid &uvGrid, vector<tuple<int, double, double>> points) {
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vector<Vel> result;
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result.reserve(points.size());
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for (auto [time, lat, lon]: points) {
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result.push_back(bilinearinterpolate(uvGrid, time, lat, lon));
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}
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return result;
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}
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