Commit Graph

26 Commits

Author SHA1 Message Date
Robin
bae68db6b8 improved camera controls 2025-01-19 22:14:38 +01:00
Robin
9352a30bdf you can see the hurricane a bit 2025-01-19 00:26:15 +01:00
Robin
c65af95a66 compiles on robins computer :) 2025-01-18 20:24:15 +01:00
a3b6aab0c7 Wrapping up 2025-01-15 21:25:52 +01:00
2c6594244e Added samples per pixel gui param 2025-01-15 20:03:39 +01:00
f11eff0e96 Added alpha accum gui param 2025-01-15 19:53:50 +01:00
a1869aba02 Improved silhoutte detection 2025-01-15 15:33:09 +01:00
9c7dd45858 implemented some more controls 2025-01-11 17:54:01 +01:00
7f63cbb5a4 merged gui 2025-01-11 16:05:35 +01:00
884b53655b implemented controls 2025-01-11 15:20:39 +01:00
1aa33e8e14 Fixed rays not interacting with missing volume incorrectly when number of samples > 1 2025-01-11 14:59:27 +01:00
b151e70167 Fixed mismatch between coordinates indices (rather min/max values thereof) 2025-01-11 13:26:05 +01:00
9afd242121 Added background colour to consts.h 2025-01-11 13:05:18 +01:00
a5c66fc6ca Removed some old comments 2025-01-11 13:00:43 +01:00
1711bcf756 Moved transfer function functions to their own file 2025-01-11 11:50:19 +01:00
417913af2b Determined volume coordinates direction 2025-01-11 10:59:08 +01:00
6f2ed9e4df It finally looks about right but the code urgently needs to be tidied up 2025-01-10 21:02:18 +01:00
7c046a099a Playing around with values to actually get something not fully opaque 2025-01-09 23:42:33 +01:00
fc2488c578 Improved transfer function business 2025-01-09 12:17:30 +01:00
cc8ef12508 Started doing basic silhoutte shading + changed background to gray 2025-01-09 11:43:58 +01:00
c5b8b6cff0 Position the camera better so that the scaled volume is actually visible 2025-01-08 22:57:06 +01:00
d3b88aed30 Forgot to do atomic commits so ... booyah 2025-01-08 22:43:30 +01:00
d5a426e0c5 fix: forgor to allocate gpu memory 2025-01-07 13:52:50 +01:00
04defb563f improved cuda error checking 2025-01-06 13:18:19 +01:00
edf4d9fd60 added shader 2025-01-05 22:48:09 +01:00
c23a33ebef feat (wip): real-time gui with rendering in opengl 2025-01-03 19:57:10 +01:00