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https://github.com/MartinOpat/cuda-based-raytrace.git
synced 2025-06-07 02:13:10 +02:00
compiles on robins computer :)
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@@ -21,7 +21,7 @@ static float* d_volume = nullptr;
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// * time controls - arbitrary skipping to specified point (would require some changes to gpubuffer) (could have)
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void getTemperature(std::vector<float>& temperatureData, int idx = 0) {
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std::string path = "data/trimmed";
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std::string path = "../../../hurricane-sandy-data";
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// std::string path = "data";
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std::string variable = "T";
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DataReader dataReader(path, variable);
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@@ -31,7 +31,7 @@ void getTemperature(std::vector<float>& temperatureData, int idx = 0) {
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}
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void getSpeed(std::vector<float>& speedData, int idx = 0) {
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std::string path = "data/trimmed";
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std::string path = "../../../hurricane-sandy-data";
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// std::string path = "data";
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std::string varU = "U";
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std::string varV = "V";
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