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https://github.com/MartinOpat/cuda-based-raytrace.git
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Removed some old comments
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@@ -5,7 +5,6 @@
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#include <cmath>
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// --------------------------- Basic Constants ---------------------------
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// TODO: Right now this corresponds to the data set resolution (i.e., voxel per block in volume), however, we can separate this to allow for higher-resolution rendering
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// const int VOLUME_WIDTH = 576; // lon
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const int VOLUME_WIDTH = 97; // lon
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// const int VOLUME_HEIGHT = 361; // lat
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@@ -27,7 +26,7 @@ const float MAX_SPEED = 14.0f;
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// --------------------------- Raycasting Constants ---------------------------
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const int SAMPLES_PER_PIXEL = 1; // TODO: Right now uses simple variance, consider using something more advanced (e.g., some commonly-used noise map)
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const int SAMPLES_PER_PIXEL = 1;
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const float alphaAcumLimit = 1.0f; // TODO: Idk what a good accumulation value is <--- This finally does something when using alpha in both places at least
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const float minAllowedDensity = 0.001f;
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