Removed some old comments

This commit is contained in:
2025-01-11 13:00:43 +01:00
parent 1711bcf756
commit a5c66fc6ca
2 changed files with 6 additions and 23 deletions

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@@ -5,7 +5,6 @@
#include <cmath>
// --------------------------- Basic Constants ---------------------------
// TODO: Right now this corresponds to the data set resolution (i.e., voxel per block in volume), however, we can separate this to allow for higher-resolution rendering
// const int VOLUME_WIDTH = 576; // lon
const int VOLUME_WIDTH = 97; // lon
// const int VOLUME_HEIGHT = 361; // lat
@@ -27,7 +26,7 @@ const float MAX_SPEED = 14.0f;
// --------------------------- Raycasting Constants ---------------------------
const int SAMPLES_PER_PIXEL = 1; // TODO: Right now uses simple variance, consider using something more advanced (e.g., some commonly-used noise map)
const int SAMPLES_PER_PIXEL = 1;
const float alphaAcumLimit = 1.0f; // TODO: Idk what a good accumulation value is <--- This finally does something when using alpha in both places at least
const float minAllowedDensity = 0.001f;