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https://github.com/MartinOpat/cuda-based-raytrace.git
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implemented some more controls
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@@ -12,12 +12,17 @@ public:
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Point3 cameraDir;
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Vec3 cameraPos;
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Point3 lightPos;
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Color3 bgColor;
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Color3 bgColor; // TODO: widget
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bool paused;
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bool renderOnce;
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char* fps;
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int opacityK;
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float opacityKReal;
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float sigmoidOne;
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float sigmoidTwo;
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ImGuiIO io;
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void tick(double fps);
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